primative problems

27 08 2008

I am a 3ds Max fan. I have been using 3ds Max for 10 years now. but i think that Autodesk may well have dropped the ball with the latest release of max (2009)

The main problem is the splitting the product into 3ds max design. whats the difference? According to Autdodesk max2009 ships with SDK whilst Design has a bunch of architectural materials and lighting tools

on paper its ok but here is the problem, there are fundamental differences between max2009 and design when it comes to UVw co ordinates on max primitives. This means that a number of things we take for granted when making or texturing models in max no longer apply in max design.

The purpose of a max primative is that it is a standardised object that you can use as a basis for a model or to test a technique By altering the method of mapping for the same primative across 2 pieces of what is essentially the same software (don’t forget, autodesks press releases never mentioned the new UVW layouts) by mucking around with something that was working fine they have added loads of new chalenges to solve ; especially if you do anything with texturing I am currently having to work out a series of workarounds for a number of scripts I have written that makes the assumption that primitives all share the same UVW layout

:(

spent Most of last Night prepping a workaround which i need to test


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